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AI Insights · Timothy · April 2022

Top 5 Real-Time Strategy Apps on Android in the UK for Q1 2022

In Q1 2022, the top 5 real-time strategy apps on Android in the UK saw varying trends in downloads, revenue, and active users. Learn more about their performance in this detailed analysis.

Top 5 Real-Time Strategy Apps on Android in the UK for Q1 2022

The first quarter of 2022 saw diverse performance trends among the top 5 real-time strategy apps on the Android platform in the United Kingdom. Here’s a detailed look at how these apps performed in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.

Clash Royale from Supercell experienced a fluctuating trend in its weekly revenue, peaking at around $63.9K in the first week of January and seeing a low of approximately $25.2K in the week of March 21. Weekly downloads for the app varied throughout the quarter, with a notable peak at 9.3K in the final week of March. Active users saw a gradual increase from 576K at the start of January to 639K by the end of March.

Art of War: Legions by Fastone Games HK showed a steady decline in weekly downloads, starting at 2.2K in late December and dropping to 654 by the end of March. Revenue for the game fluctuated, peaking at $16.4K in late December and hitting a low of around $9.3K in mid-March. Active user numbers followed a downward trend, decreasing from 25.9K at the end of December to 14.3K by the end of the quarter.

Empire Takeover from LOVEGAME HK saw a significant increase in weekly revenue, culminating at approximately $13.3K in the final week of March. Downloads showed a similar upward trend, especially in the last week of March, reaching 2.9K. The active users fluctuated, starting at 6.3K in late December and ending at 4.6K by the end of March with some mid-quarter dips.

Infinite Galaxy by CamelStudio had a relatively stable revenue stream, peaking at around $7.4K in mid-January and experiencing a low of $4.6K in mid-March. Downloads for the app were highest in late January at 2.7K and lowest in early March at 430. Active users saw a notable increase from 2.1K at the end of December to 3.5K by the last week of March.

The Battle Cats by PONOS Corporation experienced fluctuating revenue, starting at $8.9K in late December and ending at around $4.1K in the last week of March. Downloads for the game remained relatively stable, peaking at 3.2K in mid-January and hitting a low of 1.6K in late February. Active users varied slightly, starting at 26.1K in late December and ending at 22.7K in the last week of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022